Elliptic curves cheat sheet This cheat sheet provides a brief overview of the parameters that define an elliptic curve and offers a somewhat opinionated classification of existing elliptic curves.
Open Worlds: Decentralizing the web3.unity Gaming SDK Making Unity NFT games faster, more scalable, and more dependable In keeping with our values, we're taking the first steps toward a more decentralized and open-source SDK with the launch of web3.unity v2.0. This is a new chapter for ChainSafe Gaming, and we're excited to share all the
Multix - A Simple Interface to Manage Complex Multisigs on Polkadot Authored by Thibaut Sardan Multi-signature accounts have been around since the early days of cryptocurrency. They're used to manage billions in assets securely. On Polkadot, Kusama, and all their parachains, it's also been possible to leverage the power of multi-signature accounts from day one. While all the lego pieces are
Lodestar v1.4.0: a Fully Production-Ready Ethereum Consensus Client Authored by Phil Ngo Lodestar is proud to announce the launch of v1.4.0, a release so big that we had to do a blog post just to cover all the related updates and announcements. Let's dive in! Lodestar as a production-ready consensus client Since proposing our first mainnet
Onchain Game Mechanics: The Toshimon Story Full-stack solution providers that are experienced in multiple disciplines, languages, and blockchain ecosystems are crucial as development partners.
Bringing Privacy To ENS: ChainSafe’s Proposed Integration Using Aztec Network Authored by Jagrut Kosti ChainSafe Solutions is ChainSafe's internal applied research and development division. We combine our skill sets, knowledge, and constant research to deliver new perspectives, solve complex problems, and help the community drive innovations forward. The following blog post details our privacy proposal presented at the Ethereum Name
Building an Alternative Polkadot Client: Gossamer 2022 Year-in-Review It's been a busy year for team Gossamer! We started with an audit focused on Gossamer's consensus capabilities (i.e., the BABE block production algorithm and the GRANDPA block finalization algorithm) but that also uncovered areas for improvement in Gossamer's RPC layer and SCALE codec implementation. At the end of